Adventure-Specific Actions
Different values: 158
=====================================
object {Adventure-Specific Actions}
    _id : string {Adventure-Specific Actions._id} (all different values)
    img : string {Adventure-Specific Actions.img} (8 different values)
        systems/pf2e/icons/actions/Passive.webp (x78)
        icons/magic/symbols/elements-air-earth-fire-water.webp (x1)
        systems/pf2e/icons/actions/OneAction.webp (x24)
        systems/pf2e/icons/actions/ThreeActions.webp (x4)
        systems/pf2e/icons/actions/TwoActions.webp (x34)
        systems/pf2e/icons/actions/Reaction.webp (x9)
        systems/pf2e/icons/actions/LongerAction.webp (x1)
        systems/pf2e/icons/actions/FreeAction.webp (x7)
    name : string {Adventure-Specific Actions.name} (all different values)
    system : object {Adventure-Specific Actions.system}
        actionType : object {Adventure-Specific Actions.system.actionType}
            value : string {Adventure-Specific Actions.system.actionType.value} (4 different values)
                passive (x79)
                free (x8)
                action (x62)
                reaction (x9)
        actions : object {Adventure-Specific Actions.system.actions}
            [value] : integer {Adventure-Specific Actions.system.actions.value} (3 different values)
                1 (x26)
                3 (x4)
                2 (x32)
        [category] : string {Adventure-Specific Actions.system.category} (4 different values)
            offensive (x50)
            interaction (x77)
            defensive (x8)
            deityboon (x16)
        description : object {Adventure-Specific Actions.system.description}
            value : string {Adventure-Specific Actions.system.description.value} (all different values)
            [gm] : string {Adventure-Specific Actions.system.description.gm} (same value: <p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
            <p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
            <p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
            <p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
            <h3><strong>Perform the Processional Results</strong></h3>
            <table class="pf2e">
            <thead>
            <tr>
            <th>Preparation Points</th>
            <th>DC</th>
            <th >XP Earned</th>
            </tr>
            </thead>
            <tbody>
            <tr>
            <td>8 or less</td>
            <td>33</td>
            <td>10 XP</td>
            </tr>
            <tr>
            <td>9-13</td>
            <td>30</td>
            <td>20 XP</td>
            </tr>
            <tr>
            <td>14-18</td>
            <td>28</td>
            <td>40 XP</td>
            </tr>
            <tr>
            <td>19-23</td>
            <td>26</td>
            <td>60 XP</td>
            </tr>
            <tr>
            <td>24 or more</td>
            <td>23</td>
            <td>80 XP</td>
            </tr>
            </tbody>
            </table>
            <p></p>)
        publication : object {Adventure-Specific Actions.system.publication}
            license : string {Adventure-Specific Actions.system.publication.license} (2 different values)
                OGL (x156)
                ORC (x2)
            remaster : boolean {Adventure-Specific Actions.system.publication.remaster} (2 different values)
                False (x156)
                True (x2)
            title : string {Adventure-Specific Actions.system.publication.title} (37 different values)
        rules : ###FoundryRulesObject###
        traits : object {Adventure-Specific Actions.system.traits}
            [rarity] : string {Adventure-Specific Actions.system.traits.rarity} (3 different values)
                common (x90)
                uncommon (x1)
                rare (x16)
            value : array<string> {Adventure-Specific Actions.system.traits.value}
                Length: min=0 max=5
                Value type: string {Adventure-Specific Actions.system.traits.value.[]} (39 different values)
            [otherTags] : array<string> {Adventure-Specific Actions.system.traits.otherTags}
                Length: min=1 max=1
                Value type: string {Adventure-Specific Actions.system.traits.otherTags.[]} (2 different values)
                    major-spirit-power (x9)
                    minor-spirit-power (x7)
        [frequency] : object {Adventure-Specific Actions.system.frequency}
            max : integer {Adventure-Specific Actions.system.frequency.max} (2 different values)
                1 (x22)
                2 (x1)
            per : string {Adventure-Specific Actions.system.frequency.per} (2 different values)
                day (x17)
                PT1H (x6)
        [selfEffect] : object {Adventure-Specific Actions.system.selfEffect}
            name : string {Adventure-Specific Actions.system.selfEffect.name} (8 different values)
                Effect: Walking the Cardinal Paths (x1)
                Effect: Glimpses to Beyond (x1)
                Effect: Azata's Grace (x1)
                Effect: Spirit Power (Flight) (x1)
                Effect: Spirit Power (Passion) (x1)
                Aura: Righteous Call (x1)
                Effect: Seasonal Boon (Outskirt Dweller) (x1)
                Effect: Wind Barrier (x1)
            uuid : string {Adventure-Specific Actions.system.selfEffect.uuid} (8 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Walking the Cardinal Paths (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Glimpses to Beyond (x1)
                Compendium.pf2e.campaign-effects.Item.Effect: Azata's Grace (x1)
                Compendium.pf2e.campaign-effects.Item.Effect: Spirit Power (Flight) (x1)
                Compendium.pf2e.campaign-effects.Item.Effect: Spirit Power (Passion) (x1)
                Compendium.pf2e.campaign-effects.Item.Aura: Righteous Call (x1)
                Compendium.pf2e.campaign-effects.Item.Effect: Seasonal Boon (Outskirt Dweller) (x1)
                Compendium.pf2e.campaign-effects.Item.Effect: Wind Barrier (x1)
        [level] : object {Adventure-Specific Actions.system.level}
            value : integer {Adventure-Specific Actions.system.level.value} (same value: 0)
        [prerequisites] : object {Adventure-Specific Actions.system.prerequisites}
            value : array<> {Adventure-Specific Actions.system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
    type : string {Adventure-Specific Actions.type} (2 different values)
        action (x142)
        feat (x16)